Updates

Get the latest updates from the NetherGames team here!
Hello everyone! Just a small update for everyone today. We have officially decided on the date for the next credit reset which will be on July 1st and want to give everyone some notice for when this happens. Also, minor changes from today: Our Discord bot now supports slash commands! From community feedback, we've now introduced generator caps and better item splitting when you walk into a generator on Bedwars. Expect more updates from us soon!
Hello everyone! As promised these are all the suggestions that we've collected from the Q&A on May 7th. Before that though, the announcements from the beginning: Achievement System NetherGames is going to get an achievement system. Grind to get all the achievements and get a special cosmetic! SkyWars revamp We are currently working on reworking the entire SkyWars mode to adapt community wishes, suggestions and necessary changes. Lobby NetherGames is going to get a new lobby, which is set to release in the next few weeks. Updating Gamemodes The team has decided to prioritize updating existing games over creating new ones for the close future. We will not develop any new games in the close future. New Store NetherGames is getting...
This week's updates include: General Exclusive Easter egg hunt inside the lobby throughout the Easter long weekend Improved Low FPS mode integration across our network Proxy servers to use fewer resources and improve the game experience More game servers brought out across the Europe region Region-based queuing now across all our games New server statistics page (live.nethergames.org) New build team formed for the server working on projects Bedwars Added extra servers to Bedwars to reduce lags and provide more slots for the high amount of traffic Fixed silverfish causing crashes to the Bedwars servers Fixed the shopkeepers not disappearing at the end of a match Murder Mystery Added extra servers to Murder Mystery to reduce lags...
Welcome to this weeks changelog! This week, we have a lot more to tell you than last week, obviously starting off with our newest addition of game modes. General Released the Capture the flag minigame Updated the server to version 1.16.210 (Protocol 428) Enhancements SB: Performance update in entity handling, noticeably reducing server load on SB Bugfixes CTF: Fixed a bug where deaths would not count towards your KDR TB: Fixed the /reconnect command not moving players to survival gamemode CTF: Fix a bug where it would say "The Bridge" in the hotter editor BW: Fixed a bug where the armor would not show when being hit while affected by an invisibility potion BW: Fixed a bug where teams would sometimes show with zero players in the...
Hello NetherGames community, today I'm bringing you the changes that our development staff have been doing behind the scenes in the last days. As we are currently working on many new projects, this weeks changelog is rather short. General: Updated all of our servers to PHP8 (20% performance uplift) When a game server goes down, you will no longer be kicked from the whole network, but instead be redirected to a lobby server (->picture) Reworked our internal messaging PHP client, bringing faster performance Bugfixes: Fixed some bugs regarding our internal communications system (NetSys) We wish everyone a great new week and we're thrilled to bring more updates to you in the next weeks! Your NetherGames Development Team