Dev Blog

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Hello everyone! In recent times we've heard a number of complaints about different issues, and we wanted to address some of these community concerns and show you what we've been working on! Server lag & crashes This is probably the most mentioned issue - and we understand that it's frustrating. That said, we are actively working on resolving issues causing lag and crashes. These are mostly related to our latest technological achievements which are still in development. As it is...
Hello NetherGames community, throughout the last time we have repeatedly seen people complaining about high pings and issues with pings and we believe that for players to judge on their ping, they need to understand how NetherGames' region system is working. We are currently operating 6 Proxies in three regions of the world (EU, US, AP) Around 85 game servers spread over those regions as well. Now, it's important to mention that the server you are initially online when joining should not...
In general, to avoid spamming you and so we always have something to talk about, we decided to limit to one developer blog per week. This is a special occasion, count yourself lucky. Vision: It was @TobiasDev who originally had the idea to make a replay system. He envisioned a system where every action the player does, will be noted down into memory (a computer's notepad). The structure he had in mind would be simple: Player does something -> an entry generated with necessary data to...
Hello NetherGames Community and welcome to another Devblog. As you might have seen in the Weekly Update Blog from June 15th, we have introduced a new System to our infrastructure to ensure the correct working of all components of the Network. Today's subject is exactly this system, and I will explain to you how it works, what it does, and how it affects you as our players. Base Idea: NetSys stands for Networking System and is a basic data exchange system for all kinds of services to...
Hello NetherGames-Community! This Devblog is not an as-technical dev blog as the other ones we have made so far(but there will be more of those, too!). Our main intention here is to give you an overview of what we have been doing behind the scenes in the last couple of months, great new improvements that we have been working on, as well as reviewing our approach critically and outlining key mistakes made during the development. During the last months, we hardly worked on implementing the...