Dev Blog

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Hello NetherGames community! we have been quiet for some time, and we know that many of you wait for updates to happen. This post aims to explain a bit what we are currently working on and why these projects are so important for us. As always, thanks for reading, and have a great week! AntiCheat This is probably what most of you have waited for, and yes, it is happening. We are working on a new, improved anticheat. As mention in previous blogs, cheaters are a noticable issue on...
Hello everyone! In recent times we've heard a number of complaints about different issues, and we wanted to address some of these community concerns and show you what we've been working on! Server lag & crashes This is probably the most mentioned issue - and we understand that it's frustrating. That said, we are actively working on resolving issues causing lag and crashes. These are mostly related to our latest technological achievements which are still in development. As it is...
For starters, welcome to our first developer blog post, where the developers and I will give you behind the scenes view of what happens at NetherGames. I'd like to first say, with the eventful Covid-19 still upon our heads, it's up to you to keep moving and stay improving. With that said, I suggest you put your big brain hats on and get ready to dive into the magic that's cooking at NetherGames. When you talk about data storing, you hear the term "compression" many times. On many...
Hello NetherGames community, throughout the last time we have repeatedly seen people complaining about high pings and issues with pings and we believe that for players to judge on their ping, they need to understand how NetherGames' region system is working. We are currently operating 6 Proxies in three regions of the world (EU, US, AP) Around 85 game servers spread over those regions as well. Now, it's important to mention that the server you are initially online when joining should not...
In general, to avoid spamming you and so we always have something to talk about, we decided to limit to one developer blog per week. This is a special occasion, count yourself lucky. Vision: It was @TobiasDev who originally had the idea to make a replay system. He envisioned a system where every action the player does, will be noted down into memory (a computer's notepad). The structure he had in mind would be simple: Player does something -> an entry generated with necessary data to...