Dev Blog

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Hello NetherGames-Community! This Devblog is not an as-technical dev blog as the other ones we have made so far(but there will be more of those, too!). Our main intention here is to give you an overview of what we have been doing behind the scenes in the last couple of months, great new improvements that we have been working on, as well as reviewing our approach critically and outlining key mistakes made during the development. During the last months, we hardly worked on implementing the...
 
For starters, welcome to our first developer blog post, where the developers and I will give you behind the scenes view of what happens at NetherGames. I'd like to first say, with the eventful Covid-19 still upon our heads, it's up to you to keep moving and stay improving. With that said, I suggest you put your big brain hats on and get ready to dive into the magic that's cooking at NetherGames. When you talk about data storing, you hear the term "compression" many times. On many...
 
Hello NetherGames Community and welcome to another Devblog. As you might have seen in the Weekly Update Blog from June 15th, we have introduced a new System to our infrastructure to ensure the correct working of all components of the Network. Today's subject is exactly this system, and I will explain to you how it works, what it does, and how it affects you as our players. Base Idea: NetSys stands for Networking System and is a basic data exchange system for all kinds of services to...
 
Our topic for today is threading, and when I say threading, I don't mean the threads on your clothes. In the world of code, a thread is most similar to a rail track, just that it only lets trains pass in one direction. For our understanding of how threads work, we can replace the trains with actions (tasks, methods, whatever you want to call it). On this real track, at the end of it, there is one station (handler) and for something to occur, the train (action) must reach that station...
 
In general, to avoid spamming you and so we always have something to talk about, we decided to limit to one developer blog per week. This is a special occasion, count yourself lucky. Vision: It was @TobiasDev who originally had the idea to make a replay system. He envisioned a system where every action the player does, will be noted down into memory (a computer's notepad). The structure he had in mind would be simple: Player does something -> an entry generated with necessary data to...

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