We're excited to announce the release of NetherGames Skyblock (if all goes well) tomorrow - Saturday 1st August!
Our Skyblock game has been planned for over 2 years and work initially commenced early last year, only to be postponed, later scrapped and completely rewritten. Work on the current version started around November 2019. Unlike many other servers, our Skyblock version is designed to be scalable across multiple servers without a detrimental user experience.
How to Play
When you join Skyblock (through the Teleporter or NPC), you will be greeted with a few NPCs at spawn. You can select a kit through the Kits NPC or directly using the /kit command.
The ATM at the bottom of the stairs allows you to withdraw money from your bank balance into your purse or vice-versa (deposit purse into bank). At the middle of the spawn, 4 crates are available - Vote, Common, Rare & Mythic. The Vote crate can be opened if you have voted that day...
Hello NetherGames Community and welcome to another Devblog. As you might have seen in the Weekly Update Blog from June 15th, we have introduced a new System to our infrastructure to ensure the correct working of all components of the Network.
Today's subject is exactly this system, and I will explain to you how it works, what it does, and how it affects you as our players.
NetSys stands for Networking System and is a basic data exchange system for all kinds of services to communicate with each other. Those can be
Discord Bots, Minecraft Servers, Minecraft Proxies, Websites, and anything that can be programmed. It is using the lowest possible way of
network communication, which is Sockets. You can imagine sockets like a chat between two people, one server and one client, exchanging information.
Most things on the Internet are based on Sockets. As for the choice of the programming language, I chose Java as I determined that this would be the easiest...
Since the announcement of the winner of last month's plot contest with the Seasons theme, new information has come to light that the original winner, Ekstacii5829, may have used a prohibited client side modification to their advantage whilst completing the winning build.
As such, the judging panel has now awarded the prize to lxstvIbe823, originally 2nd place. You can check out their plot at (-17;7) in Platinum Plots.
WHOOP WHOOP502 & Elphaba103 (equal 2nd) at (93;151) in Creative Dimension and (-25;62) in Mega Creative
Larazades & LivingSilv (equal 3rd) at (123;456) and (1500;1500) both in Creative Dimension
Players who seek to abuse the competition to their own advantage will be banned from entering in the future.
A reminder that you cannot win consecutive contests. Full terms for the competition can be found here.
Thank you to everyone who participated in June's plot contest. It was a pleasure looking at all of your Seasons builds. The judging panel has reviewed all submissions and has decided on the winner for last month's contest. This month's judging panel consisted of @TheRealLargeknome, @JoshT and @Pwetster.
Out of 38 unique submissions, 1 person was disqualified due to invalid submission details.
The following people were disqualified for submitting invalid details:
Congratulations to Ekstacii5829, who won the June 2020 Seasons plot contest and has received a free rank upgrade to Ultra! You can check out their winning plot at (92;151) in Creative Dimension.
lxstvIbes823 (2nd place) at (-17;7) in Platinum Plots
WHOOP WHOOP502 & Elphaba103 (equal 3rd) at (93;151) in Creative Dimension and (-25;62) in Mega Creative
It's been a hell of a ride these few months and certainly for me and I'm sure for many of you as well that it is hard to believe that already half a year has passed and we are well into 2020. It has also been a few months of great changes here at NetherGames and the server has grown in ways that none of us on the Executive Team could have imagined at the start of the year.
A big part of NetherGames is certainly the large community that we have and I think that it is very important that we are transparent with the considerations & decisions and the work that we are doing to improve the server for all players. This post will address a couple of topics.
First off, I want to talk about server growth and our network infrastructure. At the start of the year when we were averaging around 300 players, we were running only two nodes - 1 in Germany mainly catering to players in the EU and 1 in the US mainly catering to players in the Americas. Initially towards the end of...