It's been a hell of a ride these few months and certainly for me and I'm sure for many of you as well that it is hard to believe that already half a year has passed and we are well into 2020. It has also been a few months of great changes here at NetherGames and the server has grown in ways that none of us on the Executive Team could have imagined at the start of the year.
A big part of NetherGames is certainly the large community that we have and I think that it is very important that we are transparent with the considerations & decisions and the work that we are doing to improve the server for all players. This post will address a couple of topics.
First off, I want to talk about server growth and our network infrastructure. At the start of the year when we were averaging around 300 players, we were running only two nodes - 1 in Germany mainly catering to players in the EU and 1 in the US mainly catering to players in the Americas. Initially towards the end of...
New node servers in Germany and the US (2.5x more powerful) to host proxy and server lobbies
2nd US proxy scrapped
Minor bug fixes to all game modes
Only final deaths are now counted in Bedwars game statistics
Our entire team work hard to bring new updates every week to our network to make the best possible experience for our players.
Thank you to any players who have reported bugs or issues! If you do see a bug, please report it to us - ngmc.co/lc or to #bugs on our Discord server - ngmc.co/d
Important announcements this week:
Bedwars Chest UI Shop & Upgrader
Due to 1.16 issues, the chest shop & upgrader interface in Bedwars has been temporarily removed - forms will be the only supported option until further notice
June Plot Contest Extended
The crashing issues on the Creative server should now be fixed. To...