NetherGames Forums

Community concerns

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Hello everyone!

In recent times we've heard a number of complaints about different issues, and we wanted to address some of these community concerns and show you what we've been working on!

Server lag & crashes
This is probably the most mentioned issue - and we understand that it's frustrating. That said, we are actively working on resolving issues causing lag and crashes. These are mostly related to our latest technological achievements which are still in development. As it is, networking is a very complex topic with a lot of variables you have to control. When one of the variables changes, your whole system might collapse.
While the crashes are surely annoying (I experienced them myself in-game), they also help us getting closer to a better, more stable version of NetherGames.

But why can't you test on a test server?
Honestly, we wish we could. Sadly, there is no way to efficiently emulate the behavior of players. The only way to precisely find complex...

Weekly update: 19th - 24th of July

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Hello NetherGames!

After quite some time of silent changes and frequent server crashes, I'm proud to bring everyone here an overview of the changes we've made during the past week.

Please take into consideration that some of these changes might, for various reasons, not be present on the current server, but will be pushed with the next bunch of changes.
We tried to take as many suggestions from our Discord server into consideration.

Let's get started - have a great week everyone and enjoy playing!

  • New corporate structure, to be seen here
  • Expression marks (!) now escape from guild and party chat
  • Implemented new TCP system to improve performance
  • Party & guild invites can now be toggled between "allow from everyone", "only friends" and "allow from nobody"
  • Resolved an issue with people not getting kicked while being AFK...

A small dev info: Understanding your ping

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Hello NetherGames community,

throughout the last time we have repeatedly seen people complaining about high pings and issues with pings and we believe that for players to judge on their ping, they need to understand how NetherGames' region system is working.

We are currently operating
6 Proxies in three regions of the world (EU, US, AP)
Around 85 game servers spread over those regions as well.

Now, it's important to mention that the server you are initially online when joining should not be used as an indicator for your ping, as the first server is selected randomly and does not take regions into account.

In general, pings are split up in two parts, Upstream and Downstream.

The upstream latency is the latency between your Minecraft client and the NetherGames region proxy you are currently connected to. If that's high, then your internet connection is bad or you are connected to a region which is far away from you (use to automatically join...

Update log: 19/04 - 27/04

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Hello NetherGames community!

I'm sorry that there haven't been any update blogs for quite some time, but I've been busy preparing my exams.

Nevertheless, in the last week we have quite some news that we want to bring to you!

  • Republished the creative game. Currently undergoing maintenance for small updates
  • Implemented the /trade command in skyblock
  • Invalid skins are now changed to Steve skins and you are notified that your skin is invalid
  • Bedwars: Fixed a bug where you would get the wooden sword while still having a sword in your inventory
  • Skyblock: Fixed a bug where players were able to place paintings in the pop arena and spawn
  • General: Fixed a bug where a "to NetherGames" subtitle would show in the countdown
  • General: Fixed multiple issues that harmed the placement of blocks
  • General: Fixed a bug that caused some blocks to "re-appear" after being destroyed
  • Skyblock: Fixed a...

8.3. - 15.3: Changelog

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Welcome to this weeks changelog!

This week, we have a lot more to tell you than last week, obviously starting off with our newest addition of game modes.

  • Released the Capture the flag minigame
  • Updated the server to version 1.16.210 (Protocol 428)
  • SB: Performance update in entity handling, noticeably reducing server load on SB
  • CTF: Fixed a bug where deaths would not count towards your KDR
  • TB: Fixed the /reconnect command not moving players to survival gamemode
  • CTF: Fix a bug where it would say "The Bridge" in the hotter editor
  • BW: Fixed a bug where the armor would not show when being hit while affected by an invisibility potion
  • BW: Fixed a bug where teams would sometimes show with zero players in the scoreboard.
We also want to thank you for hitting 2.502 players yesterday, thanks a lot for the amazing support...

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