NetherGames Forums


8.3. - 15.3: Changelog

  • 3,394
  • 52
Welcome to this weeks changelog!

This week, we have a lot more to tell you than last week, obviously starting off with our newest addition of game modes.

General
  • Released the Capture the flag minigame
  • Updated the server to version 1.16.210 (Protocol 428)
Enhancements
  • SB: Performance update in entity handling, noticeably reducing server load on SB
Bugfixes
  • CTF: Fixed a bug where deaths would not count towards your KDR
  • TB: Fixed the /reconnect command not moving players to survival gamemode
  • CTF: Fix a bug where it would say "The Bridge" in the hotter editor
  • BW: Fixed a bug where the armor would not show when being hit while affected by an invisibility potion
  • BW: Fixed a bug where teams would sometimes show with zero players in the scoreboard.
We also want to thank you for hitting 2.502 players yesterday, thanks a lot for the amazing support...

2.3. - 7.3. Network update

  • 1,313
  • 8
Hello NetherGames community,
today I'm bringing you the changes that our development staff have been doing behind the scenes in the last days. As we are currently working on many new projects, this weeks changelog is rather short.

General:
  • Updated all of our servers to PHP8 (20% performance uplift)
  • When a game server goes down, you will no longer be kicked from the whole network, but instead be redirected to a lobby server (->picture)
  • Reworked our internal messaging PHP client, bringing faster performance
Bugfixes:
  • Fixed some bugs regarding our internal communications system (NetSys)

We wish everyone a great new week and we're thrilled to bring more updates to you in the next weeks!

Your NetherGames Development Team

Update log: Valentines day - now

  • 892
  • 9
Hello NetherGames community!

We intend to start back up with those weekly update blogs, so here's the first one. It contains many changes made in the last couple of weeks, namely since valentines day. We hope you enjoy the changes and wish you a lot of fun playing!

New changes:
  • Skyblock now has a trading system implemented
  • The discord chat is now moderated by a chat filter
General changes:
  • Reworked the internal player tracking system, still indev
  • internal Bossbar handling have been rewritten completely
  • cosmetics have been improved
Bugfixes:
  • Fixed a bug with guild leaders kicking out themselves
  • Fixed a glitch that was related to armor on SkyBlock, that could be abused for duping items
  • Killstreak Challenges in Skyblock are now working again
  • Fixed a glitch with infinite credits on Bedwars
  • Fixed: Bows with punch no longer do knock back in non-pop zones
  • Fixed: Issues with the TheBridge inventory...

End of the Skyblock Downtime

  • 1,918
  • 17
Hello NetherGames Players,

following up our statement about the SkyBlock downtime that was made a couple days ago, we can now happily announce that the server is back on, including SkyBlock.

Now many have asked what the issue we were resolving has been, and I'll shed some light on this.
The bug we encountered is simple but can be easily abused. NetherGames Is based on a regional system, we have proxies in the EU, US and AP region. That said, a player found out that you were actually able to join the server twice with the same account using different regions. This allowed duplicating in SkyBlock, as when you buy something on one account, the account's money is not synchronized with other sessions and the database until you leave the server.
Luckily, we caught this issue early and were able to resolve the issue before it became serious. It is no longer possible to join the network twice with the same account.

We used this as an opportunity to revamp some of our internal...

Current Skyblock Situation

  • 1,540
  • 12
Hello NetherGames Community!

as many of you have already noticed, at the current moment, SkyBlock is offline. This post is to inform you of the broad reasoning behind this and maybe understand what is happening right now.
A couple days ago, a user reported a bug in the network's infrastructure that could be used to duplicate items and money on a large scale on Skyblock.
Since yesterday, we are working on reworking some of the core parts of the network due to instability and bad code. This is required for the current maintenance to succeed as well as to make future maintenances less often and much easier.
During this period, we need to prevent players from abusing the bug if it ever gets public.
We know that it is annoying for all the correctly behaving players that we need to take this measure, but one dupe can have a severe effect on Skyblock.

We are trying to get this update out as soon as possible, it should also fix other known issues such as /ping sometimes not working...
Skyblock downtime note.

Staff online

Latest posts

Forum statistics

Threads
15,884
Messages
52,486
Members
19,239
Latest member
Sweaty fruit967
AdBlock Detected

We get it, advertisements are annoying!

Sure, ad-blocking software does a great job at blocking ads, but it also blocks useful features of our website. For the best site experience please disable your AdBlocker.

I've Disabled AdBlock    No Thanks