Hello NetherGames community,
today I'm bringing you the changes that our development staff have been doing behind the scenes in the last days. As we are currently working on many new projects, this weeks changelog is rather short.
Updated all of our servers to PHP8 (20% performance uplift)
When a game server goes down, you will no longer be kicked from the whole network, but instead be redirected to a lobby server (->picture)
We intend to start back up with those weekly update blogs, so here's the first one. It contains many changes made in the last couple of weeks, namely since valentines day. We hope you enjoy the changes and wish you a lot of fun playing!
Skyblock now has a trading system implemented
The discord chat is now moderated by a chat filter
Reworked the internal player tracking system, still indev
internal Bossbar handling have been rewritten completely
cosmetics have been improved
Fixed a bug with guild leaders kicking out themselves
Fixed a glitch that was related to armor on SkyBlock, that could be abused for duping items
Killstreak Challenges in Skyblock are now working again
Fixed a glitch with infinite credits on Bedwars
Fixed: Bows with punch no longer do knock back in non-pop zones
following up our statement about the SkyBlock downtime that was made a couple days ago, we can now happily announce that the server is back on, including SkyBlock.
Now many have asked what the issue we were resolving has been, and I'll shed some light on this.
The bug we encountered is simple but can be easily abused. NetherGames Is based on a regional system, we have proxies in the EU, US and AP region. That said, a player found out that you were actually able to join the server twice with the same account using different regions. This allowed duplicating in SkyBlock, as when you buy something on one account, the account's money is not synchronized with other sessions and the database until you leave the server.
Luckily, we caught this issue early and were able to resolve the issue before it became serious. It is no longer possible to join the network twice with the same account.
We used this as an opportunity to revamp some of our internal...
as many of you have already noticed, at the current moment, SkyBlock is offline. This post is to inform you of the broad reasoning behind this and maybe understand what is happening right now.
A couple days ago, a user reported a bug in the network's infrastructure that could be used to duplicate items and money on a large scale on Skyblock.
Since yesterday, we are working on reworking some of the core parts of the network due to instability and bad code. This is required for the current maintenance to succeed as well as to make future maintenances less often and much easier.
During this period, we need to prevent players from abusing the bug if it ever gets public.
We know that it is annoying for all the correctly behaving players that we need to take this measure, but one dupe can have a severe effect on Skyblock.
We are trying to get this update out as soon as possible, it should also fix other known issues such as /ping sometimes not working...