After quite some time of silent changes and frequent server crashes, I'm proud to bring everyone here an overview of the changes we've made during the past week.
Please take into consideration that some of these changes might, for various reasons, not be present on the current server, but will be pushed with the next bunch of changes.
We tried to take as many suggestions from our Discord server into consideration.
Let's get started - have a great week everyone and enjoy playing!
throughout the last time we have repeatedly seen people complaining about high pings and issues with pings and we believe that for players to judge on their ping, they need to understand how NetherGames' region system is working.
We are currently operating
6 Proxies in three regions of the world (EU, US, AP)
Around 85 game servers spread over those regions as well.
Now, it's important to mention that the server you are initially online when joining should not be used as an indicator for your ping, as the first server is selected randomly and does not take regions into account.
In general, pings are split up in two parts, Upstream and Downstream.
The upstream latency is the latency between your Minecraft client and the NetherGames region proxy you are currently connected to. If that's high, then your internet connection is bad or you are connected to a region which is far away from you (use play.nethergames.org to automatically join...
Hello NetherGames community,
today I'm bringing you the changes that our development staff have been doing behind the scenes in the last days. As we are currently working on many new projects, this weeks changelog is rather short.
Updated all of our servers to PHP8 (20% performance uplift)
When a game server goes down, you will no longer be kicked from the whole network, but instead be redirected to a lobby server (->picture)