Thank you to everyone who participated in May's plot contest. It was a pleasure looking at all of your World Famous Landmark builds. The judging panel has reviewed all submissions and has decided on the winner for last month's contest. This month's judging panel consisted of @TheRealLargeknome, @JoshT and @Dcymonster.
Out of 20 unique submissions, 2 people were disqualified due to invalid submission details.
The following people were disqualified for submitting invalid details:
Congratulations to DurpyNoob18 and CBABOUCHE, who won the May 2020 Landmarks plot contest in the Novice & Expert competitions respectively and have both been awarded with free rank upgrades! You can check out their the winning Novice plot, the Statue of Liberty, at (-26;60) and the Expert plot, Big Ben/Westminster Palace/London Eye, at (-3;-55), both located in Mega Creative.
Thanks to the players who participated in May's Plot Contest! We had 20 unique World Famous Landmarks submissions and our judging panel is currently going through all of them.
A note regarding submission of plots: please do not submit your plot multiple times, or submit multiple plots. If you spam the form with the same or a number of different plots, you will be disqualified from the competition.
This theme for the June contest will be Seasons. Like with previous competitions, you can build anything in a plot in any of the 3 dimensions (Creative Plots, Mega Creative or Platinum Plots) as long as it relates to the theme in order to be considered for the prize (free rank upgrade). If you already have the Legend rank, a permanent addition of 500 credits will be added...
If you may recall, we announced a new proxy in the Asia-Pacific region and hosted in Singapore just under 2 weeks ago.
Today, we'd like to follow up on that announcement by announcing not only is there a proxy located in the AP region, but new game servers are being hosted to serve players in the Asia-Pacific region too!
When the new proxy was released, there was a major flaw in that it was still connecting to our backend game servers located in the EU and US regions, so in terms of physical distance between players in the AP region and our servers, there was no change. The only difference was that the latency between players and the proxy was theoretically reduced and the connection between the proxy and our backend servers was better than the connection between players and the EU and US proxies.
With new backend game servers introduced in Singapore, Asia-Pacific players should no doubt see improvements in not only latency but server performance. The following...
Our topic for today is threading, and when I say threading, I don't mean the threads on your clothes.
In the world of code, a thread is most similar to a rail track, just that it only lets trains pass in one direction. For our understanding of how threads work, we can replace the trains with actions (tasks, methods, whatever you want to call it). On this real track, at the end of it, there is one station (handler) and for something to occur, the train (action) must reach that station (handler).
From this very basic understanding, you should have been able to understand that every task (train) has to wait for the task that's ahead of it to first reach the station (handler) before it can. This is the very gist of Synchronous Programming (Synchronous means that you can only execute one thing at a time). This is also called Single-Threading, and...